May Final Limit Break: SSR Siegfried

As previously announced in Grablue Channel, May’s final limit break character is SSR Siegfried. Let’s take a closer look at him.


One of Feendrache’s Defence Knights who received Sylph’s blessing. He is a national hero also known by the name “Dragonslayer” and also the leader of the Order of the Black Dragon, but he is on the run from his country under suspicion of regicide. Despite this, he is fiercely loyal to the former King, and has been in hiding for many years trying to identify and defeat the mastermind behind the assassination.

In the “Defender’s Oath” and “Four Knights of a Fallen Land” events, he saved Feendrache twice, after that lived a quiet and comfortable life free of worldly concerns, except for having to kill the odd bear looking for shellfish.

One day, Siegfried suddenly disappeared. At the same time, a certain village was burned to the ground, and witnesses saw Siegfried slaying innocent villagers.

In order to determine the truth and find out what exactly happened to him, the protagonist sets out to find Siegfried…

Now that we have the setting for this upgrade, let’s take a look at Siegfried’s current abilities.

Action Abilities

Uwe Inflicts Earth Damage upon an enemy / Raises Siegfried’s Water Resist
[Gets upgraded at Lv 55]
Cooldown: 6 Turns. Duration: 3 Turns.
Manigance Raises Siegfried’s Attack (Large) / Reduces Siegfried’s Defence
[Gets upgraded and cooldown reduced at Lv 75]
Cooldown: 8 Turns. Duration: 5 Turn.
Delirium Drains the enemy’s Mode Gauge and converts it into Super Gauge charge.
Cooldown: 8 Turns.

Super Attack

Schwarz Fang Earth Damage (Extra Large) / Additional Damage if the enemy is in Break mode

Support Ability

Dragon Blood
Slight chance of recovering HP based on the damage of a regular attack

Now let’s take a look at how he gets upgraded.

Once you final limit break (5*) him, his Super Attack Damage and Additional Damage both receive a boost. The additional damage only triggers if the enemy is in Break mode, but the increased damage should make it more overwhelming.

At Lv 90, Uwe gets further upgraded to raise the Water Resist of the entire party, which should make it much more useful as a defensive ability.

At Lv 95, Delirium gets upgraded to increase Siegfried’s Double Attack Rate. The effect lasts for 6 turns and stacks with other characters’ abilities, so if you have a support, it can be easy to trigger. This ability was previously difficult to use against enemies that were Break-locked or simply didn’t have a Mode Gauge. This change should make it much more useful.

Upon clearing the Fate Episode that appears at Lv 100, Manigance gets upgraded. It will raise Siegfried’s Attack even more, and the Defence reduction becomes a Defence increase. The duration is 5 turns, but if you combine it with Uwe, you should be able to avoid a lot of damage.

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