Playing Earth in Granblue


Earth is an element that has become unpopular lately, as other elements output much more damage with less effort required. Yet, there are some who still stick to Earth for reasons such as:

  1. Soiya
  2. Cute summons (Yggdrasil/Medusa)
  3. Tiamat wouldn’t drop any guns

which are perfectly valid reasons, even if you do less damage! But now that you’ve committed to Earth, how do you become as competitive with the other elements as possible? What strengths does Earth have compared to other elements?

This article will examine Earth’s weapon setups and characters to answer these questions. The assumption here is that you already have a basic understanding of how the game’s damage system works (if you don’t, refer to other guides such as Understanding Damage Mechanics) and are looking to optimise your team.

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Light Grande Build feat. Zoe

The original purpose of this site was to write up guides to help people understand mechanics, and also to have fun with some theory-crafting. However, for some reasons (laziness and being busy), I ended up only writing up about the damage calculation formula plus some tidbits about Chevalier Magna Sword and it turned out that Southrop ended up contributing most of the content by translating news and stuff. But this time, I managed to find some motivation to write up something after getting a Grande summon not so long ago.


One of the main reasons I decided to write about this build, and in extenso about Grande builds, is because most of the guides I read about Grande builds are severely outdated; most of them still feature the double Grande setup (main and assist summons), which is not very relevant anymore — at least at higher levels.

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